Monday, February 25, 2019
The Math in Figure Skating
Alexis Dillon l. Introduction This paper testament be discussing the involvement of math in figure skate. There ar three furcates of skating that will be discussed in the essay offsets and moves in the field. Jumps aim a circularize of power, strength and stifle plait in order for the Jump to be successful. I will be looking at the appropriate topple of knee joint bend a skater pauperizations to successfully land a Jump. Moves in the field argon series of test that include trusted contorts and moves that ar tested in front of Judges.Moves in the field rent leniency, knee bend, speed and strength. This essay will discuss the correct tiptoe of the knee bend call for to correctly complete specific devices, including counters, bikers and brackets and to successfully remain on the correct border. I bugger off been skating for nine years. I have d champion many types of skating, like freestyle, moves in the field and synchronized skating. Im currently a competitive syn chronize skater and works on my novice moves. Both these parts of figure skating require speed, grace, march on tint and strength.Many things roll in the hay sham how well a skater chiffonier preform and the quality of the skating. Knee bend is one of the many crucial parts of quality skating. II. What Is Skating? Figure skating is defined as a competitive on ice sport in positive(p) fgures and/or choreographed free skating. Figure skating includes many different types and levels. Ill. primary Skills To start, many skaters complete basic skills classes, which, in short, teach the basic components of skating, ask to be successful. Children under the age of six usually begin a beginner class called snowplow.This level consists of very(prenominal) basic skills including things like nurture how to stand up and fall down. After the skater has completed these levels, or is preceding(prenominal) the age of six, moves on to the levels Basic Skill There are octet levels in this section, where each level increases in challengingy. The basic skills provide the rudiments of skating. These levels will as well provide to a greater extent challenging skills including, bounds, turns, and crossovers that are incumbent for successful skating. Once the skater has successful passed these levels, the skater may move on to freestyle.There are six levels in this section. These levels teach the skater basic Jumps and spins. V. Freestyle Freestyle skating consists of Jumps, spins and foo cardinalrk sequences choreographed in a program using the skaters style. Some Jumps include axel, the loop Jump, lutz and salchow. These Jumps can be preformed as singles (, doubles, triples, and even quadruples. The axel is one of the hardest Jumps to captain, whether its a single, double, or a quad The axel requires knee bend, power and speed Competitions are based on levels. There are eight levels in freestyle.Each level gets harder and the harder Jumps require programs with req uired moves, Jumps and spins. These test are preformed in front of Judges. These test are definitive for a fgure skater because in moderates what level the skater competes at. These tests ake practice and skill. V. Moves in the field worry the freestyle tests, there are eight tests the gradually increase in difficulty. The tests are as follows pre-preliminary, preliminary, pre-Juvenile, Juvenile, intermediate, novice, Junior and senior. Each test consist of certain tot up sequences, turns, and moves that require knee bend, grace, and speed.Example of a very unproblematic archetype on the preliminary exam This pattern consist of a very simple inside three-turn in which you start on an inside frame and turn onto your outside edge. Example of a two very challenging patterns on the Junior exam Figure 2 Figure 3 This pattern requires a lot good edge quality, grace and knee bend. This turns, also known as a rocker, requires you to stay on the same edge in advance and after a turn . To determine the correct amount of knee bend, twenty forward inside rockers were done and flickgraphed.Each turn was study to determine whether or not the turn was on the correct edge or not. The photos were separated into two groups, turn with a perfect edge and turn with continuous tense edge. The shift of the knee was measured for each photo and thus averaged. The average angle for a turn with perfect edge quality was 1090 (refer to fgure 3 for what the edge is supposed to look ike). The average angle for a turn with imperfect edge quality was about 1230. infra are the pictures of a person doing the turn and what the turn looked like on the ice. RFI Rocker. How does math relate to this turn?Although, the differences between the two angles may have seemed small, it made a huge difference. IVe been working on these types turns for about a year, and from experience, I know there are some many things that demand to be perfect in order for the turn to be on the correct edge a nd successtul. single ot the closely important and influential part of the turn is the amount of knee bend the skater has. So, how does the angle of the knee solve the turn have good or bad edge quality? When you bend your knee, you are doing whats called, pressing your edge. This means you are on the correct edge because of your knee bend.So, how much knee bend is exuberant? Is there a certain angle needed to perfect the turns? The resolve is yes. This audition has shown that a very large angle and a very low angle will disrupt the turn. VI. What is an axel? Axel is one of the most difficult Jumps. The axel takes off from the forward outside edge and is land on the venture outside edge of the opposite foot. A single axel is 1. 5 revolutions. Axel is one of the many Jumps that skaters practice and attempt to master. care most other Jumps, the axel can be increased in difficulty by adding more rotations to the Jump. VIII.What things affect the success of an axel? Many experie nced skaters would say the most important things to master when learning how to land an axel successfully is power, speed, and height. How can you master all of these things? finished knee bend. Knee bend provides many things for a successful axel. When you bend youre knee while you skate, you pressing on your edge letting your skates skate with the ice rather than on top of the ice and merely liding.. No matter how fast your feet move, you will not gain speed if are stepping rather then bending your knees and actually skating.Knee bend also provides grace when preforming an axel. The more you get down in your knees or bend your knees, the more graceful and elegant you appear. This will help those who compete. Finally, right before the Jump takes off, knee bend provides height and the power of the Jump itself. But, how much knee bend is decent knee bend? Skaters, like me and those who think analytically, would rage to know how much knee bend will lead to a successful Jump. X. Fig uring out how much knee bend is enough knee bend Like what was done for the rockers, a similar experiment was done for the axel.To determine the correct amount of knee bend before the Jump, twenty axels were done and recorded and photographed. Each Jump was analyzed to determine whether or not the turn was a successful Jump or not. The photos were separated into two groups, turn with a perfect edge and turn with imperfect edge. The angle of the knee was measured for each photo and then averaged. The average angle for a Jump with good height and a quality Jump was 1070. The average angle for a turn with imperfect dge quality was about 1280. These results are very similar to the rockers.The Jumps that were considered unsuccessful landed with a fall or it was over or under rotated. This is most likely because the skater either had too much or too short power. X. How does math relate to this Jump? Even though the differences between the two angles may have seemed small, it made a huge d ifference. From experience I know that an axel can up to about a year to perfect. Like the rocker, I know there are some many things that need to be perfect in order for the turn to be successful. One of the most important and influential part f the turn is the amount of knee bend the skater has.
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